David R. Maxwell

155 Anderson Dr. #3204 San Rafael, CA. 94901

(415) 532-9304

DRMAXWELL0071@comcast.net

Portfolio @ thedavidmaxwell.com

Level Designer / Game Design Instructor

Qualifications:

  • Eight years in the Game Development Industry.

  • Level Designer for LucasArts’ X-Wing and TIE Fighter.

  • Game Design Instructor at the College of Marin.

  • 3DMAX modeling, texturing, rigging, animating.

  • Virtools, Director, Photoshop, Flash, Illustrator, etc.

  • Extensive use with proprietary level editors.

Shipped Games: X-Wing (+ expansions), TIE Fighter (+ expansions), Spiderwick, Monkey Island, Star Wars (SNES), Defenders of Dynatron City, Empire Strikes Back (NEC), LOOM, Indiana Jones and the Fate of Atlantis, Secret Weapons of the Luftwaffe (plus all 4 expansion disks), Chess Meister 5 Billion and 1, IML and more.

Game Development:

Game design, mission design, level design, roughout environments and props, scripting, storyboarding, interface design, character development, story writing, brainstorming, and Q.A. Platforms: X-Box 360, Wii, PS2, PC.

Achievements:

  • Level Designer for two “Game of the Year” winners: X-Wing and TIE Fighter.

  • Co-authored the official strategy guides for these games (published by Prima.)

  • A.S. Degree in Computer Science. C, C++, Pascal, Cobol, Fortran, etc.

Special Skills:

A lifetime of playing and “Mastering the Art of Gaming”. ‘Game Play’ talents finely honed. Able to incorporate quality fun when developing video games, including unlimited Easter Eggs ideas. Strong analytical skills and a deep intuitive understanding of game systems.

Experience:

Presently: Instructor of Game Design at the College of Marin 2007 -2008 Game Designer at Stormfront Studios 2006 – Game Design Instructor at College of Marin and DMA Stanford University 1993 – 1996 Mission Designer at Totally Games 1993 – Game Tester at Spectrum Holobyte 1991 -1993 Game Tester at LucasArts